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<title>matte3d's CGPortoflio Gallery</title>
<link>http://matte3d.cgsociety.org/gallery/</link>
<description>matte3d's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Night at the Museum: Battle of the Smithsonian</title>
	<link>http://matte3d.cgsociety.org/gallery/809619</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/163514/163514_1253695751_small.jpg"><br><br>One of the characters I've modelled for NATM 2, all the skeleton was made in maya, some details done in zbrush. Uv done in maya and UVlayout.<br />
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ALL THE IMAGES ARE COPYRIGHT PROTECTED]]>
	</description>
	<pubDate>Wed, 23 Sep 2009 03:49:13 +0000</pubDate>
	</item>
	<item>
	<title>(MPC) Angels and Demons modelling</title>
	<link>http://matte3d.cgsociety.org/gallery/787169</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/163514/163514_1247982515_small.jpg"><br><br>Angel Michael, digital double statue (on the top of Castel s. Angelo in Rome) model, sculpting and UV, software used maya, zbrush, cyslice, uvlayout.<br />
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ALL THE IMAGES ARE COPYRIGHT PROTECTED]]>
	</description>
	<pubDate>Sun, 19 Jul 2009 00:48:37 +0000</pubDate>
	</item>
	<item>
	<title>MPC Harry potter and the half blood prince</title>
	<link>http://matte3d.cgsociety.org/gallery/947975</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/163514/163514_1294656984_small.jpg"><br><br>For this sequence I worked in the blend shapes team, we used zbrush to sculpt the meshes and maya to assemble everything.<br />
<br />
ALL THE IMAGES ARE COPYRIGHT PROTECTED.]]>
	</description>
	<pubDate>Mon, 10 Jan 2011 04:25:15 +0000</pubDate>
	</item>
	<item>
	<title>(MPC) Angels and Demons modelling</title>
	<link>http://matte3d.cgsociety.org/gallery/787170</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/163514/163514_1247982589_small.jpg"><br><br>Sistine chapel (Rome), full CG, model and UV, software used maya.<br />
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ALL THE IMAGES ARE COPYRIGHT PROTECTED]]>
	</description>
	<pubDate>Sun, 19 Jul 2009 00:49:51 +0000</pubDate>
	</item>
	<item>
	<title>(MPC) Angels and Demons modelling</title>
	<link>http://matte3d.cgsociety.org/gallery/787166</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/163514/163514_1247982377_small.jpg"><br><br>Passetto walkway, set extension, model and UV, software used maya.<br />
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ALL THE IMAGES ARE COPYRIGHT PROTECTED]]>
	</description>
	<pubDate>Sun, 19 Jul 2009 00:46:19 +0000</pubDate>
	</item>
	<item>
	<title>Balrog</title>
	<link>http://matte3d.cgsociety.org/gallery/864181</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/163514/163514_1268908074_small.jpg"><br><br>Quick sculpt of LOTR balrog, base mesh done in maya, sculpting into zbrush and a little of post with photoshop. Hope you like it! <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Thu, 18 Mar 2010 05:27:58 +0000</pubDate>
	</item>
	<item>
	<title>(MPC) Angels and Demons modelling</title>
	<link>http://matte3d.cgsociety.org/gallery/787164</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/163514/163514_1247982292_small.jpg"><br><br>Cern tunnel model, software used maya.<br />
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ALL THE IMAGES ARE COPYRIGHT PROTECTED.]]>
	</description>
	<pubDate>Sun, 19 Jul 2009 00:44:53 +0000</pubDate>
	</item>
	<item>
	<title>(MPC) Angels and Demons modelling</title>
	<link>http://matte3d.cgsociety.org/gallery/787162</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/163514/163514_1247982232_small.jpg"><br><br>Cern model, software used maya.<br />
<br />
ALL THE IMAGES ARE COPYRIGHT PROTECTED]]>
	</description>
	<pubDate>Sun, 19 Jul 2009 00:43:54 +0000</pubDate>
	</item>
	<item>
	<title>(MPC) Angels and Demons modelling</title>
	<link>http://matte3d.cgsociety.org/gallery/787160</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/163514/163514_1247982147_small.jpg"><br><br>Cg church model and UV, software used maya.<br />
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ALL THE IMAGES ARE COPYRIGHT PROTECTED]]>
	</description>
	<pubDate>Sun, 19 Jul 2009 00:42:29 +0000</pubDate>
	</item>
	<item>
	<title>Demoreel 07</title>
	<link>http://matte3d.cgsociety.org/gallery/628377</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/163514/163514_1210013956_small.jpg"><br><br>This is my last demoreel, in all the shots that you can see on my demoreel I've made all the models, uv layout and textures, in the lift's shots I've made a basic light rig for all the 40 full cgi shots, in the daemon and red fish shot I've also made some shaders and lighting! The stadium shots are the only film that were made in 3dsmax, I've made the stadium model, a lot of 3d peoples, flags and stadium's smoke all in 3dsmax, reactor, afterburn and vray! Bibep and mocap for animations.<br />
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ALL THE IMAGES ARE COPYRIGHT PROTECTED]]>
	</description>
	<pubDate>Mon, 05 May 2008 18:59:20 +0000</pubDate>
	</item>
	<item>
	<title>Dreamer</title>
	<link>http://matte3d.cgsociety.org/gallery/563983</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/163514/163514_1195638129_small.jpg"><br><br>Dreamer  is  a little test with mray's fast skin shader!]]>
	</description>
	<pubDate>Wed, 21 Nov 2007 09:47:20 +0000</pubDate>
	</item>
	<item>
	<title>Generic man</title>
	<link>http://matte3d.cgsociety.org/gallery/786006</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/163514/163514_1247689040_small.jpg"><br><br>A little texturing test.]]>
	</description>
	<pubDate>Wed, 15 Jul 2009 15:17:22 +0000</pubDate>
	</item>
	<item>
	<title>feel carefree</title>
	<link>http://matte3d.cgsociety.org/gallery/764464</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/163514/163514_1242534234_small.jpg"><br><br>A two days quick sculpture with zbrush of a lightheartedness man!]]>
	</description>
	<pubDate>Sat, 16 May 2009 23:23:57 +0000</pubDate>
	</item>
	<item>
	<title>Generic man</title>
	<link>http://matte3d.cgsociety.org/gallery/786009</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/163514/163514_1247689230_small.jpg"><br><br>Quick zbrush sculpture, about 2/3 hours work]]>
	</description>
	<pubDate>Wed, 15 Jul 2009 15:20:31 +0000</pubDate>
	</item>
	<item>
	<title>Incubus</title>
	<link>http://matte3d.cgsociety.org/gallery/576319</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/163514/163514_1198492697_small.jpg"><br><br>A demon head, for a shot in &quot;aviator&quot; an italian featured film, It's a child's nightmare. Rendered in Mental ray with fast skin shader.]]>
	</description>
	<pubDate>Mon, 24 Dec 2007 10:38:19 +0000</pubDate>
	</item>
	<item>
	<title>Thonos, Etruskan mask</title>
	<link>http://matte3d.cgsociety.org/gallery/599494</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/163514/163514_1203865436_small.jpg"><br><br>Some shots of thonos, the daemon on Etruskan mask, I have modeled the base mesh of thonos in maya and textured it in zbrush, photoshop. I have also created shading and lit of one shot  in maya/mray and fast skin shader.<br />
ALL RIGHTS RESERVED BY PROXIMA AND BUSKIN FILM]]>
	</description>
	<pubDate>Sat, 23 Feb 2008 13:50:56 +0000</pubDate>
	</item>
	<item>
	<title>Maradona, a little making off</title>
	<link>http://matte3d.cgsociety.org/gallery/599483</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/163514/163514_1203865383_small.jpg"><br><br>This is a little making off, of some shots on maradona's life film.We have replaced the original stadium, with a completely 3d stadium(3d peoples, flags, smokes etc..), modeled starting from the original 1980 projects.<br />
ALL RIGHTS RESERVED BY PROXIMA.]]>
	</description>
	<pubDate>Sat, 23 Feb 2008 13:18:48 +0000</pubDate>
	</item>
	<item>
	<title>Gargoyle</title>
	<link>http://matte3d.cgsociety.org/gallery/599613</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/163514/163514_1203865464_small.jpg"><br><br>This is the final shots of gargoyle's head for Etruskan mask, I've made the base mesh in maya, detailing in zbrush, shading, lighting e rendering in maya/mray!<br />
ALL RIGHTS RESERVED BY PROXIMA AND BUSKIN FILM]]>
	</description>
	<pubDate>Sat, 23 Feb 2008 21:07:39 +0000</pubDate>
	</item>
	<item>
	<title>Cat sequence</title>
	<link>http://matte3d.cgsociety.org/gallery/599486</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/163514/163514_1203865549_small.jpg"><br><br>2 of 5 shot of cat sequence on OLE', a Carlo Vanzina's film, I have modeled the cat and I have made some texture, I have also animated the 2nd shot!!!!]]>
	</description>
	<pubDate>Sat, 23 Feb 2008 13:28:21 +0000</pubDate>
	</item>
	<item>
	<title>Cave troll turntable</title>
	<link>http://matte3d.cgsociety.org/gallery/599501</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/163514/163514_1203865585_small.jpg"><br><br>A turntable of my cave troll soldier version, made in maya and detailing in zbrush 3]]>
	</description>
	<pubDate>Sat, 23 Feb 2008 14:23:17 +0000</pubDate>
	</item>
	<item>
	<title>Red fish</title>
	<link>http://matte3d.cgsociety.org/gallery/528547</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/163514/163514_1187010464_small.jpg"><br><br>A red fish model for some shots of Sleeping around featured film.<br />
The eye's closeup was created in 2 days, from model to final render.]]>
	</description>
	<pubDate>Mon, 13 Aug 2007 13:08:04 +0000</pubDate>
	</item>
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